Dragon Quest 7 Reimagined makes one of the longest, most ambitious RPGs into something more manageable: a swashbuckling sprint through a book of fractured fairy tales. Whether or not you like that change of temp likely depends on your history with the series. Meanwhile, Nioh 3’s first boss is the skill check from hell. Why would game designers build a wall between the player and the fun?
Dragon Quest 7 Reimagined makes one of the longest, most ambitious RPGs into something more manageable: a swashbuckling sprint through a book of fractured fairy tales. Whether or not you like that change of temp likely depends on your history with the series. Meanwhile, Nioh 3’s first boss is the skill check from hell. Why would game designers build a wall between the player and the fun?